space builder
draw it. deploy it.

Turn a room sketch into a ready-to-use Unreal Engine nDisplay configuration.

Workflow

From floor plan to nDisplay

Skip the manual work behind frustums, camera positioning and perspective. Space Builder turns familiar spatial design workflows into ready-to-use nDisplay configurations.

Features

What else makes Space Builder unique?

Clipped image of Space Builder's workflow. This image shows the sketching functionality.

Build from a sketch

Import files like CAD · PNG · JPG · Drawing Tools to build from, or use drawing tools from pen to shape tools to layout your space, then make numerical corrections for accuracy. Building your space helps create spatial context for the nDisplay cameras to anchor to and understand the scale of the space and perspective of the audience.

Where windows become immersive worlds

You can add virtual windows in your space, and nDisplay cameras will be automatically generated to match them. They are accurately calibrated for scale, perspective, position, and resolution. By treating your physical environment as a window into immersive content, the need for complex manual camera setups is eliminated. All necessary calculations are done for you.

Virtual Windows: physical display surface represented as a view into the virtual environment.

Clipped image of Space Builder's workflow. This image shows Virtual Windows functionality.
Clipped image of Space Builder's workflow. This image shows 3D preview of a immersive space sketch.

See it before you build it

Visualizing your progress has never been easier. Move seamlessly from 2D plans to a 3D perspective or walkthrough. You can quickly visualize your space, share progress, and check for accuracy before deployment.

Iterate your configurations

Save and revisit different stages of your project with Config States. Jump back to earlier explorations, compare variations, and refine your setup without starting over. You can export nDisplay configuration files from any saved state.

Clipped image of Space Builder's workflow. This image shows the iterative functionality of our config states.

Configure display clusters

Organize displays into room zones for complex, multi-space environments. From museums to theme parks, manage it all within a single nDisplay configuration.

Export native nDisplay configuration files

Generate a native nDisplay configuration in one click, ready for Unreal Engine. Use it in your existing nDisplay workflow or continue through the MRSV*SPACE ecosystem.

Clipped image of Space Builder's workflow. This image shows the results of exported nDisplay config files.

Start Building

Download Space Builder Beta

Space Builder is now available to download and use. Build your space, configure your displays, and export native nDisplay configurations for Unreal Engine. As a beta release, your feedback will help us improve what comes next.

Signup to the Space Builder Beta

Install Requirements

Built for your Unreal Engine workflow

Platform
Windows / MacOS

Output
Native .ndisplay configuration

Unreal Engine Version Supported
5.0+

MRSV*SPACE Required?
No

Hardware Required to Design?
No

Helpful Videos

Learn more about how Space Builder works.

Space Builder

Frequently Asked Questions

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Contact Us

What is Space Builder?

Space Builder is a visual 3D mapping tool that turns physical room layouts into native Unreal Engine nDisplay configurations. Designed for creative and technical professionals, it simplifies the process of planning, configuring, and preparing multi-display immersive environments.

Do I need Unreal Engine experience to use Space Builder?

No. Space Builder uses familiar spatial design tools, allowing you to draw rooms, configure displays, and preview your setup without working directly in Unreal Engine. Unreal Engine knowledge is helpful when deploying and operating your exported configuration.

Do I need MRSV*SPACE to use Space Builder?

No. Space Builder works independently of the MRSV*SPACE ecosystem. Export native nDisplay configurations for your existing Unreal Engine workflow, or continue with MRSV*SPACE for additional deployment and operational tools.

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