
Complex setups shouldn’t slow down creative work. This workflow removes the guesswork from frustums, camera positioning, and perspective, using a familiar design approach that takes you from layout to deployment with ease.
What else makes Space Builder unique?

Import files like CAD, PNG, and JPG formats to build from, or use drawing tools from pen to shape tools to layout our space, then make numerical corrections for accuracy. Building your space helps create spatial context for the nDisplay cameras to anchor to and understand the scale of the space and perspective of the audience.
You can add virtual windows in your space, and nDisplay cameras will be automatically generated to match them. They are accurately calibrated for scale, perspective, position, and resolution. By treating your physical environment as a window into immersive content, the need for complex manual camera setups is eliminated. All necessary calculations are done for you.


Visualizing your progress has never been easier. Move seamlessly from 2D plans to a 3D perspective or walkthrough. You can quickly visualize your space, share progress, and check for accuracy before deployment.
Save and revisit different stages of your project with Config States. Jump back to earlier explorations, compare variations, and refine your setup without starting over. You can export nDisplay configuration files from any saved state.


Generate a native nDisplay configuration in one click, ready for immediate use in MRSV*SPACE. No additional setup—just deploy your space.
Have a question to ask?
Contact UsSpace Builder is a 3D mapping tool for creating multi-display immersive environments. It’s built for designers, developers, A/V professionals, and system integrators who want to plan, visualize, and deploy nDisplay setups without complex manual configuration.
It’s a virtual camera that is native to the Unreal Engine pipeline used for in-camera VFX. Its popular use is in virtual production sets that use virtual, real-time environments as the set background. Have you seen The Mandalorian? Yeah, that.
No. Space Builder is designed to be approachable for non-technical users. While it outputs nDisplay configurations for Unreal Engine, the workflow itself is based on familiar design tools like floor plans and layout editors.