Bring environments to life with real-time controls for weather, lighting, perspective, and atmosphere. Adapt the experience to the space, audience, or moment without recreating the content.
Transform physical display surfaces into windows overlooking virtual environments. From compact showrooms to expansive galleries, deliver immersive experiences that respond to the scale and layout of your space.
Everything you need to run immersive experiences.

Bring immersive worlds to life with interactive behaviors, dynamic environments, and responsive content that goes beyond traditional playback.
Organize and access immersive environments from a central library, making it easier to find, manage, and prepare content for deployment.


Create playlists of immersive environments with their preferred settings and interactions. Organize content into sequences for presentations, exhibitions, and ongoing venue experiences.
Bring Unreal Engine environments to LED displays and projection systems, creating shared immersive experiences without headsets.


Coordinate immersive experiences across connected display nodes, simplifying the operation of complex display installations.
Use the MRSV*SPACE Artist Plugin to prepare, optimize, and publish immersive environments for deployment through Launcher.


Manage environments, playlists, and available interactions through an intuitive web-based interface, accessible from compatible devices.
Map physical spaces, configure display layouts, and generate native Unreal Engine nDisplay configurations with Space Builder.

Have a question to ask?
Contact UsLauncher is an application for deploying, managing, and operating Unreal Engine-powered immersive experiences in physical spaces. It simplifies the technical workflows behind running real-time environments across LED displays and projection systems.
Launcher is designed to support immersive environments prepared for deployment through the MRSV*SPACE workflow, including content created using our Artist Plugin. Compatibility depends on how the Unreal Engine project is configured and packaged.
Yes. Launcher's web-based control interface allows operators to access environments, manage playlists, adjust available settings, and trigger supported interactions without working directly inside Unreal Engine.